Stat Moves

All the Stat moves from Uncharted Worlds are in play. For convenience, they are:

OPEN FIRE (Mettle)
When you engage enemy forces in long ranged, cover-tocover firefights, describe your tactics, primary targets and RollMettle.
On a 10+, you win this engagement. Your targets are dead, injured, incapacitated, retreating, pinned, surrendering, etc.
On a 7-9, as above, but the GM will choose 1 or more of the following consequences:
• You suffer harm during the exchange.
• The exchange causes undesirable collateral damage.
• The battle shifts, changing threats or adding new ones.
• The targets actually suffer a lesser fate (GM chooses).

LAUNCH ASSAULT (Physique)
When you engage enemy forces in chaotic close-quarters combat, describe your tactics and primary targets, then RollPhysique
On a 10+, you win this engagement. Your targets are dead, injured, incapacitated, retreating, pinned, surrendering, etc.
On a 7-9, as above, but the GM will choose 1 or more of the following consequences:
• You suffer harm during the exchange.
• The exchange causes undesirable collateral damage.
• The battle shifts, changing threats or adding new ones.
• The targets actually suffer a lesser fate (GM chooses).

PATCH UP (Expertise)
When using appropriate medical supplies/tools to repair harm to people or machinery, RollExpertise
On a 10+, choose 1 from the list below.
On a 7-9, choose 1, but you’ve reached the limit of what you can do; you cannot re-attempt to Patch Up the subject for now.
• Treat a single minor, major or severe injury/damage
• Treat a malfunction or minor debility
• Stabilize a major debility
• Perform a medical/technical procedure

COMMAND (Influence)
When you issue a command to a group that is inclined to follow your orders, RollInfluence.
On a 10+, they follow those orders to the best of their ability, though there may be costs in time, resources or personnel.
On a 7-9, as above, but their disposition or effectiveness has been significantly impacted in some way. This crew will not accept a new Command until those issues have been dealt with.

ACCESS (Interface)
When you spend several minutes accessing a locked, protected system or network with the appropriate tools, RollInterface.
On a 10+, credentials verified, access granted. The system is now open to Interface-based Moves.
On a 7-9, as above, but your breach is detected. The owners of the system will likely retaliate soon, either electronically, legally or physically.

BRACE FOR IMPACT (Armor)
When you would suffer harm, the GM will tell you the Severity (Minor, Major, Severe, Critical or Fatal). RollArmor.
On a 13+, the severity is reduced by two levels.
On a 10-12, the severity is reduced by one level.
On a 7-9, you suffer an injury of that severity.
On a 6-, you also suffer debilities, incur costs/troubles, or suffer an injury of a greater severity, at the GM’s discretion.

Stat Moves

Mass Effect - Uncharted ardhanari